High-Performance Matrix Multiplication for Machine Learning, Ray Tracing, and Beyond: The Five Procedures to Multiply Matrices If you are reading this, you probably know how to multiply two
A (mini-) Compression View of Large Language Models (followup) "Why are LLMs so good at summarization tasks?" The deep
A Compression View of Large Language Models "...extending a prompt with a controlled, often zero, amount of additional
How I'm Using an AI (It's Literally Changing My Life) This blog is made possible partly thanks to a modern large language
Recreating NASA's Apollo project slip-chart (in Python) I first saw this kind of chart in a nice www.edwardtufte.
A Dilated View of the Delayed Choice Quantum Eraser Every so often, the DCQE (Delayed Choice Quantum Eraser) makes the rounds
HaRQ HaRQ: How can I model the growth of a planet's worth of simplistic trees (so \(10^{12}\) trees) fast enough to be useful on a game server? My hack used walking a Hilbert Curve to order the border crossings
HaRQ HaRQ: Can I squeeze a ray marching shader with refraction and reflection off of a shallow water modeled pond into a ShaderToy shader ? Yes, but my solution nearly breaks my own rules about Euler integration,
HaRQ The “Here's a Random Question” series At a high level, the specification or requirements for a project can