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It’s the Keyboard’s Fault!*

It’s the Keyboard’s Fault!*

Or: Bring Back the APL Keyboard. No, Wait—Don’t. But Maybe,
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Dark Matter, MOND, and a Confusion of Categories

Dark Matter, MOND, and a Confusion of Categories

Dark matter is one of the most discussed topics in popular science,
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My Little Obsession with Symbols

My Little Obsession with Symbols

Diagrams are amazing—whether it’s a signal flow diagram, UML, or
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High-Performance Matrix Multiplication for Machine Learning, Ray Tracing, and Beyond: The Five Procedures to Multiply Matrices

High-Performance Matrix Multiplication for Machine Learning, Ray Tracing, and Beyond: The Five Procedures to Multiply Matrices

If you are reading this, you probably know how to multiply two
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Ghost ActvityPub Beta

Ghost ActvityPub Beta

Ghost has its ActivityPub integration in (private) beta! I'll be
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A (mini-) Compression View of Large Language Models (followup)

A (mini-) Compression View of Large Language Models (followup)

"Why are LLMs so good at summarization tasks?" The deep
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A Compression View of Large Language Models

A Compression View of Large Language Models

"...extending a prompt with a controlled, often zero, amount of additional
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How I'm Using an AI (It's Literally Changing My Life)

How I'm Using an AI (It's Literally Changing My Life)

This blog is made possible partly thanks to a modern large language
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Recreating NASA's Apollo project slip-chart (in Python)

Recreating NASA's Apollo project slip-chart (in Python)

I first saw this kind of chart in a nice www.edwardtufte.
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A Dilated View of the Delayed Choice Quantum Eraser

A Dilated View of the Delayed Choice Quantum Eraser

Every so often, the DCQE (Delayed Choice Quantum Eraser) makes the rounds
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HaRQ: How can I model the growth of a planet's worth of simplistic trees (so \(10^{12}\)  trees) fast enough to be useful on a game server?
HaRQ

HaRQ: How can I model the growth of a planet's worth of simplistic trees (so \(10^{12}\) trees) fast enough to be useful on a game server?

My hack used walking a Hilbert Curve to order the border crossings
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HaRQ: Can I squeeze a ray marching shader with refraction and reflection off of a shallow water modeled pond into a ShaderToy shader ?
HaRQ

HaRQ: Can I squeeze a ray marching shader with refraction and reflection off of a shallow water modeled pond into a ShaderToy shader ?

Yes, but my solution nearly breaks my own rules about Euler integration,
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