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HaRQ

HaRQ: How can I model the growth of a planet's worth of simplistic trees (so \(10^{12}\)  trees) fast enough to be useful on a game server?
HaRQ

HaRQ: How can I model the growth of a planet's worth of simplistic trees (so \(10^{12}\) trees) fast enough to be useful on a game server?

My hack used walking a Hilbert Curve to order the border crossings
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HaRQ: Can I squeeze a ray marching shader with refraction and reflection off of a shallow water modeled pond into a ShaderToy shader ?
HaRQ

HaRQ: Can I squeeze a ray marching shader with refraction and reflection off of a shallow water modeled pond into a ShaderToy shader ?

Yes, but my solution nearly breaks my own rules about Euler integration,
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The “Here's a Random Question” series
HaRQ

The “Here's a Random Question” series

At a high level, the specification or requirements for a project can
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