HaRQ HaRQ: How can I model the growth of a planet's worth of simplistic trees (so \(10^{12}\) trees) fast enough to be useful on a game server? My hack used walking a Hilbert Curve to order the border crossings
HaRQ HaRQ: Can I squeeze a ray marching shader with refraction and reflection off of a shallow water modeled pond into a ShaderToy shader ? Yes, but my solution nearly breaks my own rules about Euler integration,
HaRQ The “Here's a Random Question” series At a high level, the specification or requirements for a project can