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Ian McEwan

Ian McEwan

HaRQ: Can I squeeze a ray marching shader with refraction and reflection off of a shallow water modeled pond into a ShaderToy shader ?
HaRQ

HaRQ: Can I squeeze a ray marching shader with refraction and reflection off of a shallow water modeled pond into a ShaderToy shader ?

Yes, but my solution nearly breaks my own rules about Euler integration,
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The “Here's a Random Question” series
HaRQ

The “Here's a Random Question” series

At a high level, the specification or requirements for a project can
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Welcome to Codename: Jimmy

Welcome to Codename: Jimmy

Hi, my name's Ian McEwan. Welcome to my little corner
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